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path: root/lua/lspconfig/server_configurations/gdscript.lua
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* refactor: rename "server_configurations" => "configs" #3330Justin M. Keyes2024-10-011-26/+0
| | | | | | | | | | | | | | Problem: The name `server_configurations` is extremely verbose and irritatingly formal and dogmatic. This overlong name is a constant nuisance when reading, writing, and coding. It's also not even correct: these configurations are just as much "client" configurations as they are "server" configurations. Solution: - Rename to a shorter name. - Leave placeholder files for any old URLs that link to the old location.
* feat: support Godot 4 port by default (#2494)Pierre Poupin2023-03-061-1/+1
| | | Godot 4 changed its default port. Since it reached stable a few days ago, we should propose the stable version's port by default.
* fix(gdscript): support get the port from env variable (#2313)Raphael2022-12-201-2/+3
| | | | | * fix(gdscript): support get the port from env variable * fix: format
* fix: gdscript use ip address instead of localhost (#2175)A-Lamia2022-10-061-1/+1
| | | localhost causing invalid IP address.
* feat: update gdscirpt cmd by using 0.8 api (#2172)Raphael2022-10-021-1/+7
| | | | | * feat: update gdscirpt cmd by using 0.8 api * fix: format
* chore: clean up importsMichael Lingelbach2021-11-251-1/+1
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* feat: expose configsMichael Lingelbach2021-11-251-0/+19