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authorPierre Poupin <pierrep@bam.tech>2023-03-06 01:15:23 +0100
committerGitHub <noreply@github.com>2023-03-06 08:15:23 +0800
commit6a9f922eb6e7412a4e940e20f4d76fd4e0e3feec (patch)
tree69a00ed1790228c0196a3de4c9c9c5f30991d49f /lua/lspconfig/server_configurations/gdscript.lua
parentdocs: update server_configurations.md (diff)
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feat: support Godot 4 port by default (#2494)
Godot 4 changed its default port. Since it reached stable a few days ago, we should propose the stable version's port by default.
Diffstat (limited to 'lua/lspconfig/server_configurations/gdscript.lua')
-rw-r--r--lua/lspconfig/server_configurations/gdscript.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/lua/lspconfig/server_configurations/gdscript.lua b/lua/lspconfig/server_configurations/gdscript.lua
index 86d4d0f5..5ae1799d 100644
--- a/lua/lspconfig/server_configurations/gdscript.lua
+++ b/lua/lspconfig/server_configurations/gdscript.lua
@@ -1,6 +1,6 @@
local util = require 'lspconfig.util'
-local port = os.getenv 'GDScript_Port' or '6008'
+local port = os.getenv 'GDScript_Port' or '6005'
local cmd = { 'nc', 'localhost', port }
if vim.fn.has 'nvim-0.8' == 1 then