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| author | Pierre Poupin <pierrep@bam.tech> | 2023-03-06 01:15:23 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-03-06 08:15:23 +0800 |
| commit | 6a9f922eb6e7412a4e940e20f4d76fd4e0e3feec (patch) | |
| tree | 69a00ed1790228c0196a3de4c9c9c5f30991d49f /lua | |
| parent | docs: update server_configurations.md (diff) | |
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feat: support Godot 4 port by default (#2494)
Godot 4 changed its default port. Since it reached stable a few days ago, we should propose the stable version's port by default.
Diffstat (limited to 'lua')
| -rw-r--r-- | lua/lspconfig/server_configurations/gdscript.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/lua/lspconfig/server_configurations/gdscript.lua b/lua/lspconfig/server_configurations/gdscript.lua index 86d4d0f5..5ae1799d 100644 --- a/lua/lspconfig/server_configurations/gdscript.lua +++ b/lua/lspconfig/server_configurations/gdscript.lua @@ -1,6 +1,6 @@ local util = require 'lspconfig.util' -local port = os.getenv 'GDScript_Port' or '6008' +local port = os.getenv 'GDScript_Port' or '6005' local cmd = { 'nc', 'localhost', port } if vim.fn.has 'nvim-0.8' == 1 then |
