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authorDerek Foreman <derekf@osg.samsung.com>2015-10-19 20:54:49 -0500
committerDerek Foreman <derekf@osg.samsung.com>2015-10-21 16:31:51 -0500
commiteba83cd5e1645986768fcd918c2f5cd76ba54f01 (patch)
tree62b2f0855e168c1fd8334a7a14f1926a2aec04f6 /tests/cpp-compile-test.cpp
parentRemove protocol/wayland.dtd (diff)
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shm: Add shm_buffer ref and shm_pool unref functions
Sometimes the compositor wants to make sure a shm pool doesn't disappear out from under it. For example, in Enlightenment, rendering happens in a separate thread while the main thread can still dispatch events. If a client is destroyed during rendering, all its resources are cleaned up and its shm pools are unmapped. This causes the rendering thread to segfault. This patch adds a way for the compositor to increment the refcount of the shm pool so it can't disappear, and decrement it when it's finished. The ref/unref are asymmetrical (ref returns the pool) because it's possible the buffer itself will be gone when you need to unref the pool. Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
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