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| author | Derek Foreman <derekf@osg.samsung.com> | 2015-10-19 20:54:49 -0500 |
|---|---|---|
| committer | Derek Foreman <derekf@osg.samsung.com> | 2015-10-21 16:31:51 -0500 |
| commit | eba83cd5e1645986768fcd918c2f5cd76ba54f01 (patch) | |
| tree | 62b2f0855e168c1fd8334a7a14f1926a2aec04f6 /src/wayland-server-core.h | |
| parent | Remove protocol/wayland.dtd (diff) | |
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shm: Add shm_buffer ref and shm_pool unref functions
Sometimes the compositor wants to make sure a shm pool doesn't disappear
out from under it.
For example, in Enlightenment, rendering happens in a separate thread
while the main thread can still dispatch events. If a client is destroyed
during rendering, all its resources are cleaned up and its shm pools are
unmapped. This causes the rendering thread to segfault.
This patch adds a way for the compositor to increment the refcount of the
shm pool so it can't disappear, and decrement it when it's finished.
The ref/unref are asymmetrical (ref returns the pool) because it's
possible the buffer itself will be gone when you need to unref the pool.
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Diffstat (limited to 'src/wayland-server-core.h')
| -rw-r--r-- | src/wayland-server-core.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/wayland-server-core.h b/src/wayland-server-core.h index e605432..4c2bdfe 100644 --- a/src/wayland-server-core.h +++ b/src/wayland-server-core.h @@ -362,6 +362,7 @@ wl_resource_get_destroy_listener(struct wl_resource *resource, resource = tmp, \ tmp = wl_resource_from_link(wl_resource_get_link(resource)->next)) +struct wl_shm_pool; struct wl_shm_buffer; void @@ -388,6 +389,12 @@ wl_shm_buffer_get_width(struct wl_shm_buffer *buffer); int32_t wl_shm_buffer_get_height(struct wl_shm_buffer *buffer); +struct wl_shm_pool * +wl_shm_buffer_ref_pool(struct wl_shm_buffer *buffer); + +void +wl_shm_pool_unref(struct wl_shm_pool *pool); + int wl_display_init_shm(struct wl_display *display); |
