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struct Vertex {
@location(0) position: vec3<f32>,
@location(1) color: vec4<f32>,
};
@vertex
fn vertex(vertex: Vertex) -> VertexOutput {
var out: VertexOutput;
out.a = 1;
if (1) {
out.a = 3;
}
if (2) {
dsa;
}
loop {
if (i >= 4) { break; }
}
out.b = 2;
return out;
}
@vertex
fn vertex(vertex: Vertex,
foo: dso,
foo: dsa
) -> VertexOutput {
var out: VertexOutput;
out.a = 1;
out.b = 2;
return out;
}
@vertex
fn vertex(vertex: Vertex,
foo: dso,
foo: dsa) -> VertexOutput {
var out: VertexOutput;
out.a = 1;
out.b = 2;
return out;
}
fn foo(
a: u32,
b: u32,
) {
return a;
}
fn bar(
) {}
fn baz(
a: u32,
) {}
fn qux(
)
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