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local Ui = require "nvim-lsp-installer.ui"
local fs = require "nvim-lsp-installer.fs"
local settings = require "nvim-lsp-installer.settings"
local Log = require "nvim-lsp-installer.log"
local Data = require "nvim-lsp-installer.data"
local display = require "nvim-lsp-installer.ui.display"
local function ServerGroupHeading(props)
return Ui.HlTextNode {
{ { props.title, props.highlight or "LspInstallerHeading" }, { (" (%d)"):format(props.count), "Comment" } },
}
end
local function Indent(children)
return Ui.CascadingStyleNode({ Ui.CascadingStyle.INDENT }, children)
end
local function Header()
return Ui.CascadingStyleNode({ Ui.CascadingStyle.CENTERED }, {
Ui.HlTextNode {
{ { "nvim-lsp-installer", "LspInstallerHeader" } },
{ { "https://github.com/williamboman/nvim-lsp-installer", "LspInstallerLink" } },
},
})
end
local Seconds = {
DAY = 86400, -- 60 * 60 * 24
WEEK = 604800, -- 60 * 60 * 24 * 7
MONTH = 2419200, -- 60 * 60 * 24 * 7 * 4
YEAR = 29030400, -- 60 * 60 * 24 * 7 * 4 * 12
}
local function get_relative_install_time(time)
local now = os.time()
local delta = math.max(now - time, 0)
if delta < Seconds.DAY then
return "today"
elseif delta < Seconds.WEEK then
return "this week"
elseif delta < Seconds.MONTH then
return "this month"
elseif delta < (Seconds.MONTH * 2) then
return "last month"
elseif delta < Seconds.YEAR then
return ("%d months ago"):format(math.floor((delta / Seconds.MONTH) + 0.5))
else
return "more than a year ago"
end
end
local function InstalledServers(servers)
return Ui.Node(Data.list_map(function(server)
return Ui.Node {
Ui.HlTextNode {
{
{ settings.current.ui.icons.server_installed, "LspInstallerGreen" },
{ " " .. server.name, "" },
{
(" installed %s"):format(get_relative_install_time(server.creation_time)),
"Comment",
},
},
},
}
end, servers))
end
local function TailedOutput(server)
return Ui.HlTextNode(Data.list_map(function(line)
return { { line, "LspInstallerGray" } }
end, server.installer.tailed_output))
end
local function get_last_non_empty_line(output)
for i = #output, 1, -1 do
local line = output[i]
if #line > 0 then
return line
end
end
return ""
end
local function PendingServers(servers)
return Ui.Node(Data.list_map(function(server)
local has_failed = server.installer.has_run or server.uninstaller.has_run
local note = has_failed and "(failed)" or (server.installer.is_queued and "(queued)" or "(running)")
return Ui.Node {
Ui.HlTextNode {
{
{
settings.current.ui.icons.server_pending,
has_failed and "LspInstallerError" or "LspInstallerOrange",
},
{ " " .. server.name, server.installer.is_running and "" or "LspInstallerGray" },
{ " " .. note, "Comment" },
{
has_failed and "" or (" " .. get_last_non_empty_line(server.installer.tailed_output)),
"Comment",
},
},
},
Ui.When(has_failed, function()
return Indent { Indent { TailedOutput(server) } }
end),
Ui.When(
server.uninstaller.error,
Indent {
Ui.HlTextNode { server.uninstaller.error, "Comment" },
}
),
}
end, servers))
end
local function UninstalledServers(servers)
return Ui.Node(Data.list_map(function(server)
return Ui.Node {
Ui.HlTextNode {
{
{ settings.current.ui.icons.server_uninstalled, "LspInstallerGray" },
{ " " .. server.name, "Comment" },
{ server.uninstaller.has_run and " (just uninstalled)" or "", "Comment" },
},
},
}
end, servers))
end
local function ServerGroup(props)
local total_server_count = 0
local chunks = props.servers
for i = 1, #chunks do
local servers = chunks[i]
total_server_count = total_server_count + #servers
end
return Ui.When(total_server_count > 0 or not props.hide_when_empty, function()
return Ui.Node {
Ui.EmptyLine(),
ServerGroupHeading {
title = props.title,
count = total_server_count,
},
Indent(Data.list_map(function(servers)
return props.renderer(servers)
end, props.servers)),
}
end)
end
local function Servers(servers)
local grouped_servers = {
installed = {},
queued = {},
session_installed = {},
uninstall_failed = {},
installing = {},
install_failed = {},
uninstalled = {},
session_uninstalled = {},
}
-- giggity
for _, server in pairs(servers) do
if server.installer.is_running then
grouped_servers.installing[#grouped_servers.installing + 1] = server
elseif server.installer.is_queued then
grouped_servers.queued[#grouped_servers.queued + 1] = server
elseif server.uninstaller.has_run then
if server.uninstaller.error then
grouped_servers.uninstall_failed[#grouped_servers.uninstall_failed + 1] = server
else
grouped_servers.session_uninstalled[#grouped_servers.session_uninstalled + 1] = server
end
elseif server.is_installed then
if server.installer.has_run then
grouped_servers.session_installed[#grouped_servers.session_installed + 1] = server
else
grouped_servers.installed[#grouped_servers.installed + 1] = server
end
elseif server.installer.has_run then
grouped_servers.install_failed[#grouped_servers.install_failed + 1] = server
else
grouped_servers.uninstalled[#grouped_servers.uninstalled + 1] = server
end
end
return Ui.Node {
ServerGroup {
title = "Installed servers",
renderer = InstalledServers,
servers = { grouped_servers.session_installed, grouped_servers.installed },
},
ServerGroup {
title = "Pending servers",
hide_when_empty = true,
renderer = PendingServers,
servers = {
grouped_servers.installing,
grouped_servers.queued,
grouped_servers.install_failed,
grouped_servers.uninstall_failed,
},
},
ServerGroup {
title = "Available servers",
renderer = UninstalledServers,
servers = { grouped_servers.session_uninstalled, grouped_servers.uninstalled },
},
}
end
local function create_server_state(server)
local ok, fstat = pcall(fs.fstat, server.root_dir)
local creation_time
if ok then
creation_time = fstat.mtime.sec
end
return {
name = server.name,
is_installed = server:is_installed(),
creation_time = creation_time,
installer = {
is_queued = false,
is_running = false,
has_run = false,
tailed_output = {},
},
uninstaller = { has_run = false, error = nil },
}
end
local function init(all_servers)
local window = display.new_view_only_win "LSP servers"
window.view(function(state)
return Indent {
Header(),
Servers(state.servers),
}
end)
local servers = {}
for i = 1, #all_servers do
local server = all_servers[i]
servers[server.name] = create_server_state(server)
end
local mutate_state, get_state = window.init {
servers = servers,
}
local function open()
window.open {
win_width = 95,
highlight_groups = {
"hi def LspInstallerHeader gui=bold guifg=#ebcb8b",
"hi def link LspInstallerLink Comment",
"hi def LspInstallerHeading gui=bold",
"hi def LspInstallerGreen guifg=#a3be8c",
"hi def LspInstallerOrange ctermfg=222 guifg=#ebcb8b",
"hi def LspInstallerGray guifg=#888888 ctermfg=144",
"hi def LspInstallerError ctermfg=203 guifg=#f44747",
},
}
end
local function start_install(server_tuple, on_complete)
local server, requested_version = unpack(server_tuple)
mutate_state(function(state)
state.servers[server.name].installer.is_queued = false
state.servers[server.name].installer.is_running = true
end)
Log.debug("Starting install", server.name, requested_version)
server:install_attached({
requested_server_version = requested_version,
stdio_sink = {
stdout = function(chunk)
mutate_state(function(state)
local tailed_output = state.servers[server.name].installer.tailed_output
local lines = vim.split(chunk, "\n")
for i = 1, #lines do
tailed_output[#tailed_output + 1] = lines[i]
end
end)
end,
stderr = function(chunk)
mutate_state(function(state)
local tailed_output = state.servers[server.name].installer.tailed_output
local lines = vim.split(chunk, "\n")
for i = 1, #lines do
tailed_output[#tailed_output + 1] = lines[i]
end
end)
end,
},
}, function(success)
mutate_state(function(state)
-- can we log each line separately?
Log.debug("Installer output", server.name, state.servers[server.name].installer.tailed_output)
if success then
-- release stdout/err output table.. hopefully ¯\_(ツ)_/¯
state.servers[server.name].installer.tailed_output = {}
end
state.servers[server.name].is_installed = success
state.servers[server.name].creation_time = os.time()
state.servers[server.name].installer.is_running = false
state.servers[server.name].installer.has_run = true
end)
on_complete()
end)
end
-- We have a queue because installers have a tendency to hog resources.
local queue = (function()
local max_running = 2
local q = {}
local r = 0
local check_queue
check_queue = vim.schedule_wrap(function()
if #q > 0 and r < max_running then
local dequeued_server = table.remove(q, 1)
r = r + 1
start_install(dequeued_server, function()
r = r - 1
check_queue()
end)
end
end)
return function(server, version)
q[#q + 1] = { server, version }
check_queue()
end
end)()
return {
open = open,
install_server = function(server, version)
Log.debug("Installing server", server, version)
local server_state = get_state().servers[server.name]
if server_state and (server_state.installer.is_running or server_state.installer.is_queued) then
Log.debug("Installer is already queued/running", server.name)
return
end
mutate_state(function(state)
-- reset state
state.servers[server.name] = create_server_state(server)
state.servers[server.name].installer.is_queued = true
end)
queue(server, version)
end,
uninstall_server = function(server)
local server_state = get_state().servers[server.name]
if server_state and (server_state.installer.is_running or server_state.installer.is_queued) then
Log.debug("Installer is already queued/running", server.name)
return
end
local is_uninstalled, err = pcall(server.uninstall, server)
mutate_state(function(state)
state.servers[server.name] = create_server_state(server)
if is_uninstalled then
state.servers[server.name].is_installed = false
end
state.servers[server.name].uninstaller.has_run = true
state.servers[server.name].uninstaller.error = err
end)
end,
}
end
local win
return function()
if win then
return win
end
local servers = require "nvim-lsp-installer.servers"
win = init(servers.get_available_servers())
return win
end
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