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authorJustin M. Keyes <justinkz@gmail.com>2024-10-01 05:39:12 -0700
committerGitHub <noreply@github.com>2024-10-01 05:39:12 -0700
commitbedb2a0df105f68a624a49b867f269b6d55a2c89 (patch)
tree877aa3ef8277575a7ffea1ff8f280eeb69b47489 /lua/lspconfig/configs/gdscript.lua
parentdocs: CONTRIBUTING.md cleanup (diff)
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refactor: rename "server_configurations" => "configs" #3330
Problem: The name `server_configurations` is extremely verbose and irritatingly formal and dogmatic. This overlong name is a constant nuisance when reading, writing, and coding. It's also not even correct: these configurations are just as much "client" configurations as they are "server" configurations. Solution: - Rename to a shorter name. - Leave placeholder files for any old URLs that link to the old location.
Diffstat (limited to 'lua/lspconfig/configs/gdscript.lua')
-rw-r--r--lua/lspconfig/configs/gdscript.lua26
1 files changed, 26 insertions, 0 deletions
diff --git a/lua/lspconfig/configs/gdscript.lua b/lua/lspconfig/configs/gdscript.lua
new file mode 100644
index 00000000..5ae1799d
--- /dev/null
+++ b/lua/lspconfig/configs/gdscript.lua
@@ -0,0 +1,26 @@
+local util = require 'lspconfig.util'
+
+local port = os.getenv 'GDScript_Port' or '6005'
+local cmd = { 'nc', 'localhost', port }
+
+if vim.fn.has 'nvim-0.8' == 1 then
+ cmd = vim.lsp.rpc.connect('127.0.0.1', port)
+end
+
+return {
+ default_config = {
+ cmd = cmd,
+ filetypes = { 'gd', 'gdscript', 'gdscript3' },
+ root_dir = util.root_pattern('project.godot', '.git'),
+ },
+ docs = {
+ description = [[
+https://github.com/godotengine/godot
+
+Language server for GDScript, used by Godot Engine.
+]],
+ default_config = {
+ root_dir = [[util.root_pattern("project.godot", ".git")]],
+ },
+ },
+}